Hi,

Small piece of code:


Code:
osg::ref_ptr < osg::Vec3Array > verts = new osg::Vec3Array();

verts->push_back(osg::Vec3(-100.0f, 200.0f,-100.0f ) );
verts->push_back(osg::Vec3( 100.0f, 200.0f,-100.0f ) );
verts->push_back(osg::Vec3( 100.0f, 200.0f, 100.0f ) );
verts->push_back(osg::Vec3(-100.0f, 200.0f, 100.0f ) );
verts->push_back(osg::Vec3(-100.0f, 200.0f,-100.0f ) );

osg::ref_ptr < osg::DrawElements > elements = static_cast < osg::DrawElements* 
> ( new osg::DrawElementsUInt( osg::PrimitiveSet::LINE_LOOP ) );

elements->reserveElements( 3 );
elements->addElement( 0 );
elements->addElement( 1 );
elements->addElement( 2 );

p_geometry->setVertexArray( verts.get() );

// does not work
p_geometry->addPrimitiveSet( elements.get() );

// works
p_geometry->addPrimitiveSet( new 
osg::DrawArrays(osg::PrimitiveSet::LINE_LOOP,0,verts->size() ) );

p_geode->addDrawable( p_geometry.get() );



Do you see something wrong in this code? Or I missed something?

Thank you!

Cheers,
Robert

------------------
Read this topic online here:
http://forum.openscenegraph.org/viewtopic.php?p=33127#33127





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