Sounds sensible to me. I'm just a little too keen. All in all though I've
been really impressed by the performance already. I'll start making a test
scene and perhaps add a few features that can be toggled, like render to
texture etc. I'll see if I find time this weekend


On 27 October 2010 13:39, Robert Osfield <[email protected]> wrote:

> Hi Thomas,
>
> On Wed, Oct 27, 2010 at 12:12 PM, Thomas Hogarth
> <[email protected]> wrote:
> > At the moment I'd say my scene isn't complex enough to really tell,
> > everything is in one location and there aren't many geodes. Main reason
> I'm
> > looking into it is the apple docs state that it's a waste of cpu to depth
> > sort and I'm just looking for all the extra performance I can find (doing
> > computer vision). I won't expect any miracles :).
>
> I wonder if the Apple docs actually mean it's pointless depth sorting
> opaque objects, something that the OSG doesn't do by default anyway -
> it states sorts for the opaque bin.
>
> For the transparent bin you still need to render from back to front to
> get the correct blending, unless the driver knows about transparent
> objects needing to be render back to front.
>
> As for looking for an optimization here, I really don't think it's
> worth your while, you are attempting premature optimization - deciding
> what the bottlenecks are before you've even tested it.  I would
> recommend doing actual benchmarks on the target hardware/OS with the
> types of datasets you will be using and then profile it closely to
> establish what are the bottlenecks.
>
> Robert.
>
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