On 10/28/2010 10:25 AM, Vipin Panwar wrote:
> I am working with 3-D point data. When I want to render millions of points, 
> either the rendering, zoom-in, zoom-out and panning goes very slow or the 
> program crashes. 
> Is there any method in OSG for rendering huge point data easily? 

  You don't tell us how you're representing the points currently, so we don't 
know what
improvements to suggest. Also, do you need the point data to be dynamically 
updateable, or
is it unchanging? If so, can you use vertex shaders or not?

-- 
Chris 'Xenon' Hanson, omo sanza lettere. [email protected] 
http://www.alphapixel.com/
  Digital Imaging. OpenGL. Scene Graphs. GIS. GPS. Training. Consulting. 
Contracting.
    "There is no Truth. There is only Perception. To Perceive is to Exist." - 
Xen
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