Hi Vipin, You can take a look to the .3dc plugin sources. Here the geometry is batched into chunks of 10.000 points, which is a well-working size for batching geometry as Chris said. If you spatialize your data correctly may be you don't have to use LOD techniques, it depends of the amount of data.
Cheers. 2010/10/28 Chris 'Xenon' Hanson <[email protected]> > On 10/28/2010 10:57 AM, Javier Taibo wrote: > > I suggest you to use just one primitive for all the point cloud, not a > primitive for > > each point. > > And depending on how many points you have, it may be necessary to break > the full set up > into blocks so that some can be culled and not drawn if you are moving your > viewpoint > around and the entire set is not all in view at once. > > Other level of detail techniques may be needed in order to show fewer > points when their > absence would not be noticed. > > -- > Chris 'Xenon' Hanson, omo sanza lettere. [email protected] > http://www.alphapixel.com/ > Digital Imaging. OpenGL. Scene Graphs. GIS. GPS. Training. Consulting. > Contracting. > "There is no Truth. There is only Perception. To Perceive is to Exist." > - Xen > _______________________________________________ > osg-users mailing list > [email protected] > http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.org > -- Jordi Torres Fabra gvSIG 3D blog http://gvsig3d.blogspot.com Instituto de Automática e Informática Industrial http://www.ai2.upv.es
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