Ah OK, the render to texture idea is maybe a good alternative.

Do the RTT affect the performance?

My idea was a observer pattern. The camera settings are in a subject object and 
the osg::Camera is in the observer object. When the settings to be change the 
subject notify the observer (cameras with different viewports). But I think it 
is time consuming.

Do you think, the RTT is the better way?

Cheers

Martin


-------- Original-Nachricht --------
> Datum: Fri, 29 Oct 2010 17:32:34 +1100
> Von: Ulrich Hertlein <[email protected]>
> An: OpenSceneGraph Users <[email protected]>
> Betreff: Re: [osg-users] Two Viewports with one Camera

> Hi Martin,
> 
> On 29/10/10 17:17 , "Martin Großer" wrote:
> > I would like use two viewports in my application and one camera. Is this
> possible? I
> > think, the normal way is to define the viewport for a camera like:
> > camera->setViewport(...)
> 
> I can't say if it's possible, but if it is then I'd guess it renders the
> same scene twice.
> In this case it might be easier to render to a texture and just display
> the texture in two
> viewports.
> 
> /ulrich
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