ah! -- it is so obvious once you said it. ;)
thanks.

t


On Tue, Nov 2, 2010 at 4:34 AM, Robert Osfield <[email protected]>wrote:

> Hi Ted,
>
> A shallow copy will share as much as possible of the data below the
> object you are calling clone on.  Only a deep copy will force the data
> itself to be copied.
>
> As a general note, you want to avoid duplicating data as much as
> possible, so share as much as possible.  In you case it might not be
> necessary to clone anything and share the whole scene graph between
> views.  You can use a combination of NodeMask and Camera CullMask
> (see osg::CullSetting from which osg::Camera is derived), to enable
> each view to just see a portion of the scene.
>
> Robert.
>
> On Mon, Nov 1, 2010 at 9:34 PM, Ted Morris <[email protected]> wrote:
> > Hi,
> >
> > I am cloning a scenegraph for a 2nd viewer for osgCompositeView.
> Everytime I setNodeMask(0x0) to some objects that is part of the cloned node
> the objects in the original disappears as well, unless it is a
> CopyOp::DEEP_COPY_ALL.  The problem with using  DEEP_COPY_ALL is that it
> makes the UpdateCallback process a mess-- since I then have to contrive
> other mechanisms to tie in the existing, callbacks for objects in the
> original scene with the 'secondary' view's cloned scene graph.
> >
> > Or, I have to end up walking the scenegraph tree, and doing appropriate
> clone level flags, one by one??
> >
> > Thanks to all in advance!
> >
> >
> > Ted
> >
> > ------------------
> > Read this topic online here:
> > http://forum.openscenegraph.org/viewtopic.php?p=33279#33279
> >
> >
> >
> >
> >
> > _______________________________________________
> > osg-users mailing list
> > [email protected]
> >
> http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.org
> >
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