Hi Jesse,

On Tue, Nov 2, 2010 at 5:15 PM, Jesse Stimpson <[email protected]> wrote:
> Thanks for the quick reply. Using osg::DrawElementsUShort worked. Could you
> go into short detail why you think that would work over the
> osg::DrawArrays? If I do report the bug to Intel/Dell, I'd like to be armed
> with as much information as possible. ;)

There isn't any logical reason why one core OpenGL feature will work
and another not, is just shoddy driver development and testing.  A
guess might be that they only tested a very small set of apps that
exclusively use DrawElementsUShort and thought that somehow that was a
good enough test for all OpenGL primitive usage.  We are talking about
the one of the dumbest driver errors I've come across in over almost
two decades of coding on IrisGL then OpenGL, it's pretty inexplicable
just how low a hurdle this driver is unable to surmount.

Robert.
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