Hello,

is it possible to use a osgGA::MatrixManipulator to calculate a ViewMatrix on 
demand? I won't put the manipulator in the viewer like this:

viewer->setCameraManipulator(new TrackballManipulator);

I want to use it like:

TrackballManipulator* tm = new TrackballManipulator()
tm->calculateViewMatrix(eventAdapter, ActionAdapter);

The reason is, I have already a GUIEventHandler and this event handler should 
use the TrackballManipulator to calculate a view matrix. Also I want to make a 
delegation.

How can I do this?

Cheers

Martin
-- 
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gratis Notebook-Flat! http://portal.gmx.net/de/go/dsl
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