Hello, is it possible to use a osgGA::MatrixManipulator to calculate a ViewMatrix on demand? I won't put the manipulator in the viewer like this:
viewer->setCameraManipulator(new TrackballManipulator); I want to use it like: TrackballManipulator* tm = new TrackballManipulator() tm->calculateViewMatrix(eventAdapter, ActionAdapter); The reason is, I have already a GUIEventHandler and this event handler should use the TrackballManipulator to calculate a view matrix. Also I want to make a delegation. How can I do this? Cheers Martin -- GMX DSL Doppel-Flat ab 19,99 €/mtl.! Jetzt auch mit gratis Notebook-Flat! http://portal.gmx.net/de/go/dsl _______________________________________________ osg-users mailing list [email protected] http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.org

