Hi,

as currently there are a lot of other things to do i didnt manage to look into 
the details yet.

We set up a simple OSG-Application where we only have our Deformation Code and 
a simple viewer. There we discovered the multi-threaded deformation working and 
gaining performance on more cpus.

So our problem seems to come from our application-specific code or maybe the 
use of Bullet or osgBullet.

I'll keep you informed.

Thank you!

Cheers,
Johannes

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http://forum.openscenegraph.org/viewtopic.php?p=33376#33376





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