Hi, as currently there are a lot of other things to do i didnt manage to look into the details yet.
We set up a simple OSG-Application where we only have our Deformation Code and a simple viewer. There we discovered the multi-threaded deformation working and gaining performance on more cpus. So our problem seems to come from our application-specific code or maybe the use of Bullet or osgBullet. I'll keep you informed. Thank you! Cheers, Johannes ------------------ Read this topic online here: http://forum.openscenegraph.org/viewtopic.php?p=33376#33376 _______________________________________________ osg-users mailing list [email protected] http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.org

