Thats not quite true Sketchup files can contain physics, you can find many files in the wharehouse with physics
Gordon Tomlinson 3D Technology System Engineering Consultant Overwatch® An Operating Unit of Textron Systems __________________________________________________________ "WARNING: Documents that can be viewed, printed or retrieved from this E-Mail may contain technical data whose export is restricted by the Arms Export Control Act (Title 22, U.S.C., Sec 2751, et seq,) or the Export Administration Act of 1979, as amended, Title 50, U.S.C., App. 2401 et seq. and which may not be exported, released or disclosed to non-U.S. persons (i.e. persons who are not U.S. citizens or lawful permanent residents ["green card" holders]) inside or outside the United States, without first obtaining an export license. Violations of these export laws are subject to severe civil, criminal and administrative penalties." -----Original Message----- From: [email protected] [mailto:[email protected]] On Behalf Of Paul Martz Sent: Wednesday, November 03, 2010 10:33 AM To: OpenSceneGraph Users Subject: Re: [osg-users] OSG, bullet physics, collada and sketchup models on Ubuntu On 11/3/2010 7:26 AM, Jan Ciger wrote: >> using a sketchup model [1] and and some animation and/or interaction. So, my >> teacher suggested me to use osgBullet. osgBullet depends on osg, bullet and >> osgWorks, but to load hte model i need collada-dom. This morning i found >> that google sketchup free can convert skp in dae (as Jordi supposed)... >> At the end... what do you both advise me? To change project or to continue >> trying to install collada-dom + osg + bullet physics on a 32-arch of Ubuntu? >> Please, let me know your opinion.. i need the advise of experts like you two >> :) > > If you are just using the Sketchup/COLLADA model for the table, you do > not really need Collada support in Bullet - turn that off. The > Sketchup model will not have anything for the physics in it anyway. > Then you will need to build the collision meshes for Bullet yourself, > but that is what osgBullet/osgWorks should be able to help you with. > And making a ball and passing it to Bullet should be fairly trivial. I concur with Jan on this. If the COLLADA file originated as a SketchUp file, then clearly it doesn't contain any physics information. Build OSG with the COLLADA plugin, load the file in OSG, then use the osgBullet tools to create the collision shapes and rigid bodies under programmatic control. osgBullet contains example programs that show many different ways for how to do this. -- -Paul Martz Skew Matrix Software http://www.skew-matrix.com/ _______________________________________________ osg-users mailing list [email protected] http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.org _______________________________________________ osg-users mailing list [email protected] http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.org

