Thats not quite true Sketchup files can contain physics, you can find many 
files in the wharehouse with physics


Gordon Tomlinson
3D Technology
System Engineering Consultant
Overwatch®
An Operating Unit of Textron Systems
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-----Original Message-----
From: [email protected] 
[mailto:[email protected]] On Behalf Of Paul Martz
Sent: Wednesday, November 03, 2010 10:33 AM
To: OpenSceneGraph Users
Subject: Re: [osg-users] OSG, bullet physics, collada and sketchup models on 
Ubuntu

On 11/3/2010 7:26 AM, Jan Ciger wrote:
>> using a sketchup model [1] and and some animation and/or interaction. So, my 
>> teacher suggested me to use osgBullet. osgBullet depends on osg, bullet and 
>> osgWorks, but to load hte model i need collada-dom. This morning i  found 
>> that google sketchup free can convert skp in dae (as Jordi supposed)...
>> At the end... what do you both advise me? To change project or to continue  
>> trying to install collada-dom + osg + bullet physics on a 32-arch of Ubuntu?
>> Please, let me know your opinion.. i need the advise of experts like you two 
>> :)
>
> If you are just using the Sketchup/COLLADA model for the table, you do
> not really need Collada support in Bullet - turn that off. The
> Sketchup model will not have anything for the physics in it anyway.
> Then you will need to build the collision meshes for Bullet yourself,
> but that is what osgBullet/osgWorks should be able to help you with.
> And making a ball and passing it to Bullet should be fairly trivial.

I concur with Jan on this. If the COLLADA file originated as a SketchUp file, 
then clearly it doesn't contain any physics information. Build OSG with the 
COLLADA plugin, load the file in OSG, then use the osgBullet tools to create 
the 
collision shapes and rigid bodies under programmatic control. osgBullet 
contains 
example programs that show many different ways for how to do this.

-- 
   -Paul Martz      Skew Matrix Software
                    http://www.skew-matrix.com/
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