Hi, On Wed, Nov 3, 2010 at 11:38 AM, Axel Spirtaat <[email protected]> wrote: > Hi Jordi and Jan, > thank you for support. After reading Jordi's post i thought to install a i386 > arch of Ubuntu hoping to solve the problem... but then, reading Jan's post i > changed idea... > i have to model in linux a calcio balilla table (i don't know if there's an > english translation for "calcio balilla", i'm sorry!),
Table football? Just guessed my Italian is non-existent :) >using a sketchup model [1] and and some animation and/or interaction. So, my >teacher suggested me to use osgBullet. osgBullet depends on osg, bullet and >osgWorks, but to load hte model i need collada-dom. This morning i found that >google sketchup free can convert skp in dae (as Jordi supposed)... > At the end... what do you both advise me? To change project or to continue > trying to install collada-dom + osg + bullet physics on a 32-arch of Ubuntu? > Please, let me know your opinion.. i need the advise of experts like you two > :) If you are just using the Sketchup/COLLADA model for the table, you do not really need Collada support in Bullet - turn that off. The Sketchup model will not have anything for the physics in it anyway. Then you will need to build the collision meshes for Bullet yourself, but that is what osgBullet/osgWorks should be able to help you with. And making a ball and passing it to Bullet should be fairly trivial. If you want to avoid the hassle of dealing with COLLADA, try to take the exported model, import it into 3D Studio Max (or Blender if you do not have Max) and re-export as .osg file or .obj file. Problem solved ... To be honest, COLLADA is a pain to use because there are several incompatible versions of the DOM in use and I have yet to find a tool that actually supports it properly. E.g. 3DS Max can import/export COLLADA but I haven't managed to get Blender, OSG nor Bullet to load the result. Blender supports two versions, Bullet loads one, OSG also one out of that. Max doesn't load whatever Blender produces, regardless of version, etc. I have no idea about Maya or Sketchup, perhaps that has a bit better support. Regards, Jan _______________________________________________ osg-users mailing list [email protected] http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.org

