Thanks for your answer :) I knew you were going to reply :-D

Thanks for your advise, those are the values I am playing with. I was also 
tried to give the ShadowScene the objects I want to cast shadows (by applying 
the castShadowMask on selected objects). that actually worked, but performance 
was still slow.

The problem appears to be that our scene is too big and too complex (in terms 
of tri count). I believe that's where the problem is, scene has a very large 
tri count and the shadow almost doubles it which is an overkill for the GPU. So 
I will look into trying to simplify the scene then having another go.

Are there any shadowing techniques that can help? Or is LiSPSM the best in my 
case?

thanks

ramy

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