Hi everybody, I' m trying to build OSG under

Mac OS X 10.6.4   using 64 bit Xcode based build (cmake generated)

The compilation goes well apart from QT problems.

when running osgviewer I got the same error reported in this thread:

View::setUpViewAcrossAllScreens() : Error, no WindowSystemInterface
available, cannot create windows.
Viewer::realize() - failed to set up any windows
View::setUpViewAcrossAllScreens() : Error, no WindowSystemInterface
available, cannot create windows.
Viewer::realize() - failed to set up any windows

I set up cmake as suggested:

OSG_WINDOWING_SYSTEM to "Cocoa" and
OSG_DEFAULT_IMAGE_PLUGIN_FOR_OSX to "imageio"

Someone has succeeded in this?

I am really a complete newbie on OSX ... sigh

I had some system reporting:

 System Version:        Mac OS X 10.6.4 (10F569)
 Kernel Version:        Darwin 10.4.0
 Boot Volume:   Macintosh HD 106
 Boot Mode:     Normal
 Computer Name: Luigi Calori’s MacBook
 User Name:     OSGVPlugin Devel (osgvplugin)
 Secure Virtual Memory: Enabled
 64-bit Kernel and Extensions:  No

can the last line have something to do with the error?

I thought snow leopard was ready for 64 development, do I need to set something 
to allow running 64 bits app?

Really thanks a lot in advance



On 03/02/2010 17.38, Stephan Maximilian Huber wrote:
Am 03.02.10 16:13, schrieb Butler, Lee Mr CIV USA USAMC:
I'm trying to get a good 64bit build on Snow Leopard.

What I've done so far:

Per some other forum comments, I've commented out the build of quicktime 
components in CMakeLists.txt.
No need for that, see below.

When running ccmake, I've set the architecture to x86_64.

This resulted in a clean compile, but osgviewer could not run.  It complained 
it couldn't find any windowing system to use.

Can anyone tell me what steps are necessary?  I've got an application I really 
need to get running 64bit on the Mac.  It builds and works fine elsewhere or in 
32bit mode on the Mac.

Make sure you have set
OSG_WINDOWING_SYSTEM to "Cocoa" and
OSG_DEFAULT_IMAGE_PLUGIN_FOR_OSX to "imageio" in cmake, this should take
care of everything. Generate your project and rebuild.


cheers,
Stephan
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