Hi everybody, I' m trying to build OSG under
Mac OS X 10.6.4 using 64 bit Xcode based build (cmake generated)
The compilation goes well apart from QT problems.
when running osgviewer I got the same error reported in this thread:
View::setUpViewAcrossAllScreens() : Error, no WindowSystemInterface
available, cannot create windows.
Viewer::realize() - failed to set up any windows
View::setUpViewAcrossAllScreens() : Error, no WindowSystemInterface
available, cannot create windows.
Viewer::realize() - failed to set up any windows
I set up cmake as suggested:
OSG_WINDOWING_SYSTEM to "Cocoa" and
OSG_DEFAULT_IMAGE_PLUGIN_FOR_OSX to "imageio"
Someone has succeeded in this?
I am really a complete newbie on OSX ... sigh
I had some system reporting:
System Version: Mac OS X 10.6.4 (10F569)
Kernel Version: Darwin 10.4.0
Boot Volume: Macintosh HD 106
Boot Mode: Normal
Computer Name: Luigi Calori’s MacBook
User Name: OSGVPlugin Devel (osgvplugin)
Secure Virtual Memory: Enabled
64-bit Kernel and Extensions: No
can the last line have something to do with the error?
I thought snow leopard was ready for 64 development, do I need to set something
to allow running 64 bits app?
Really thanks a lot in advance
On 03/02/2010 17.38, Stephan Maximilian Huber wrote:
Am 03.02.10 16:13, schrieb Butler, Lee Mr CIV USA USAMC:
I'm trying to get a good 64bit build on Snow Leopard.
What I've done so far:
Per some other forum comments, I've commented out the build of quicktime
components in CMakeLists.txt.
No need for that, see below.
When running ccmake, I've set the architecture to x86_64.
This resulted in a clean compile, but osgviewer could not run. It complained
it couldn't find any windowing system to use.
Can anyone tell me what steps are necessary? I've got an application I really
need to get running 64bit on the Mac. It builds and works fine elsewhere or in
32bit mode on the Mac.
Make sure you have set
OSG_WINDOWING_SYSTEM to "Cocoa" and
OSG_DEFAULT_IMAGE_PLUGIN_FOR_OSX to "imageio" in cmake, this should take
care of everything. Generate your project and rebuild.
cheers,
Stephan
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