Hi,

I did a test with current svn and with the following settings:

> OSG_WINDOWING_SYSTEM to "Cocoa"
> OSG_DEFAULT_IMAGE_PLUGIN_FOR_OSX to "imageio"
> CMAKE_OSX_SYSROOT = /Developer/SDKs/MacOSX10.6.sdk

it compiled fine and osgviewer is working as expected even in 64bit.

What version of osg are you trying to build? Are the
GraphcisWindowCocoa-files part of the xcode-project?

cheers,
Stephan

Am 11.11.10 20:13, schrieb Luigi Calori:
> Hi everybody, I' m trying to build OSG under
> 
> Mac OS X 10.6.4   using 64 bit Xcode based build (cmake generated)
> 
> The compilation goes well apart from QT problems.
> 
> when running osgviewer I got the same error reported in this thread:
> 
> View::setUpViewAcrossAllScreens() : Error, no WindowSystemInterface
> available, cannot create windows.
> Viewer::realize() - failed to set up any windows
> View::setUpViewAcrossAllScreens() : Error, no WindowSystemInterface
> available, cannot create windows.
> Viewer::realize() - failed to set up any windows
> 
> I set up cmake as suggested:
> 
> OSG_WINDOWING_SYSTEM to "Cocoa" and
> OSG_DEFAULT_IMAGE_PLUGIN_FOR_OSX to "imageio"
> 
> Someone has succeeded in this?
> 
> I am really a complete newbie on OSX ... sigh
> 
> I had some system reporting:
> 
>  System Version:    Mac OS X 10.6.4 (10F569)
>  Kernel Version:    Darwin 10.4.0
>  Boot Volume:    Macintosh HD 106
>  Boot Mode:    Normal
>  Computer Name:    Luigi Calori’s MacBook
>  User Name:    OSGVPlugin Devel (osgvplugin)
>  Secure Virtual Memory:    Enabled
>  64-bit Kernel and Extensions:    No
> 
> can the last line have something to do with the error?
> 
> I thought snow leopard was ready for 64 development, do I need to set
> something to allow running 64 bits app?
> 
> Really thanks a lot in advance
> 
> 
> 
> On 03/02/2010 17.38, Stephan Maximilian Huber wrote:
>> Am 03.02.10 16:13, schrieb Butler, Lee Mr CIV USA USAMC:
>>> I'm trying to get a good 64bit build on Snow Leopard.
>>>
>>> What I've done so far:
>>>
>>> Per some other forum comments, I've commented out the build of
>>> quicktime components in CMakeLists.txt.
>> No need for that, see below.
>>
>>> When running ccmake, I've set the architecture to x86_64.
>>>
>>> This resulted in a clean compile, but osgviewer could not run.  It
>>> complained it couldn't find any windowing system to use.
>>>
>>> Can anyone tell me what steps are necessary?  I've got an application
>>> I really need to get running 64bit on the Mac.  It builds and works
>>> fine elsewhere or in 32bit mode on the Mac.
>>
>> Make sure you have set
>> OSG_WINDOWING_SYSTEM to "Cocoa" and
>> OSG_DEFAULT_IMAGE_PLUGIN_FOR_OSX to "imageio" in cmake, this should take
>> care of everything. Generate your project and rebuild.
>>
>>
>> cheers,
>> Stephan
>> _______________________________________________
>> osg-users mailing list
>> [email protected]
>> http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.org
>>
>>
> 
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