Hi Robert, Thanks for the reply.
If LineSegmentIntersector does nothing to the scenegraph, I'm definitely not modifying the scenegraph in the process that spawned the thread so there must be something else going on that is causing the thread to stop running. I have gone into the debugger and the thread goes into a wait state which never returns. Obviously I will need to dig deeper to find out why. My purpose of inquiry to the forum was to make sure I wasn't forgetting something with using OpenThreads or in understanding how LineSegmentIntersector works on the scenegraph. It is curious that the thead stops running when using LineSegmentIntersector to compute intersections. Otherwise it runs fine... For the record, I'm currently using 64bit Linux Fedora core 13. This exact same software runs fine on Fedora core 10 and RedHat 5.4...weird. Shayne ------------------ Read this topic online here: http://forum.openscenegraph.org/viewtopic.php?p=33753#33753 _______________________________________________ osg-users mailing list osg-users@lists.openscenegraph.org http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.org