If you modify the third parameter of FFTOceanSurface which is called numTiles you will be able to increase the number of tiles that make up the ocean surface and thus the range. Increasing the number of tiles will have a direct effect on performance. You may wish to try the new vbo technique in the trunk to reduce update times.
Regards, Kim Sent from my iPhone On 15 Nov 2010, at 16:16, "Shen Qing" <[email protected]> wrote: > are you worked it out? > amigoface wrote: >> yes from the osgapp example >> >> >> Code: >> _oceanSurface = new osgOcean::FFTOceanSurface( 64, 256, 17, >> windDirection, windSpeed, depth, reflectionDamping, waveScale, isChoppy, >> choppyFactor, 10.f, 256 ); >> >> >> >> >> i tried before to increase some of these value but i got a very strange and >> horrible effect since i don't know each parameter value correspondence >> >> for example i tried this before >> >> >> Code: >> _oceanSurface = new osgOcean::FFTOceanSurface( 128, 512, 33, >> windDirection, windSpeed, depth, reflectionDamping, waveScale, isChoppy, >> choppyFactor, 10.f, 256 ); >> >> >> >> >> i can't put screens now beacause i don't have my dev machine > > > ------------------ > Read this topic online here: > http://forum.openscenegraph.org/viewtopic.php?p=33751#33751 > > > > > > _______________________________________________ > osg-users mailing list > [email protected] > http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.org _______________________________________________ osg-users mailing list [email protected] http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.org

