On Mon, 2010-11-22 at 18:31 +0100, Anders Backman wrote:
> Old as,... I don't know. But this question pops up now and then.

This will hopefully--eventually--be solved by osgWidget/osgWidget(2).
Unfortunately, right in the middle of my passionate development I had
some serious medical issues, and as I recover I spend the majority of my
free coding time doing various, small paid OSG projects.

I haven't forgot about this huge gap in OSG, and I really want to tackle
it as soon as I can. In the meantime, you could adapt current osgWidget,
or perhaps someone else will have advice.

At any rate, some of the components necessary to REALLY make an
incredible GUI toolkit (vector drawing and good text layout support,
osgCairo/osgPango) are really coming along. :)

> Assume you need a OpenGL based SDK, lean (in terms of dependencies)
> gui, for In-graphics GUI, multiplatform.
> With basic support for sliders, buttons, text, windows.
> 
> 
> What do people use?
> Is it QT for everything (with their OpenGL based widgets), is it FLTK?
> wxWidgets? Seems that most of the small, OpenGL based stuff are mostly
> stalled in development.
> Some are integrating Java (JOGL)...
> 
> 
> Really curious to see what people use, perhaps there are some new
> interesting stuff out there?
> 
> -- 
> 
> 
> _______________________________________________
> osg-users mailing list
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