Hi All, I'm trying to implement a kind of Sparce Virtual Texturing system.
This requires me to have a large physical texture that has to have some of it's segments "replaced" according to the texture necessities of the current on-screen objects. I believe it to be something on the lines of glCompressedTexSubImage2D, although i don't seem to find an equivalent method in OSG's Image or Texture classes. I have tried about "everything" i could remember, but nothing worked. The only thing that seems to work is manualy updating the local databuffer of the texture but that leads me to sending a 4mb texture through the pipeline each frame. Can someone please give me a hint on how to achieve this? Thank you in advance! Best Regards, Luciano ------------------ Read this topic online here: http://forum.openscenegraph.org/viewtopic.php?p=34096#34096 _______________________________________________ osg-users mailing list [email protected] http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.org

