Hi Kurt, On Tue, Nov 30, 2010 at 3:16 PM, Cracj Kurt <couple...@mail.ru> wrote: > how can I draw a second-order equation?
An impressive lack of information to go on there... what do you mean by "draw a second-order equation"? What exactly are you expecting? Lines? Surfaces? Volumes? > what class\methods need use? osgMindReader::DoAnythingICanImagineButNeedn'tBotherExplainingWhatImean class. Since I don't really know what you are after, I have to take the safe route and say the OSG can't do what you are wanting out of the box as we don't have a osgMindReader NodeKit yet. However, modern vertex shaders are very flexible and given the right input data and shader code can do pretty complex things with lines and surfaces. So I no doubt that if you can work out what you actually need then you can probably implement it. Robert. _______________________________________________ osg-users mailing list osg-users@lists.openscenegraph.org http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.org