Hi Kurt, On Thu, Dec 2, 2010 at 6:09 AM, Cracj Kurt <couple...@mail.ru> wrote: > Surface , for example z= sin(x)sin(y). > > I see only one solution. Calculate the value of a formula written into the > matrix and show the shape. But may exist complete class or method...
There are many solutions, but the one you suggest I can't make any sense from. Down on the gpu you can use sin functions, and the osgparametric example is a good example of this so have a look at it. The osgparametric example creates a large flat mesh with z value of 0, then it uses a vertex shader to take the x and y quantities to compute the z value, along with a uniform that provide a time varying quantity that animates the resulting mesh. Robert. _______________________________________________ osg-users mailing list osg-users@lists.openscenegraph.org http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.org