Hi Martin, 2010/12/2 "Martin Großer" <grosser.mar...@gmx.de>: > a little question or hint about the expression SEPERATE_WINDOW in the > osg::Camera. It is not so important, but I guess SEPARATE_WINDOW would be > correct. I have noticed that and I thought I post it here.
I can't work out what your question is... SEPARATE_WINDOW is useful for debugging render to texture techniques, instead of using an FBO or a pbuffer it hints to the OSG to create a separate GraphicsWindow that is rendered to and then a copy is done to the attach texture/image. Robert. _______________________________________________ osg-users mailing list osg-users@lists.openscenegraph.org http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.org