Hi Martin,

2010/12/2 "Martin Großer" <grosser.mar...@gmx.de>:
> a little question or hint about the expression SEPERATE_WINDOW in the 
> osg::Camera. It is not so important, but I guess SEPARATE_WINDOW would be 
> correct. I have noticed that and I thought I post it here.

I can't work out what your question is...

SEPARATE_WINDOW is useful for debugging render to texture techniques,
instead of using an FBO or a pbuffer it hints to the OSG to create a
separate GraphicsWindow that is rendered to and then a copy is done to
the attach texture/image.

Robert.
_______________________________________________
osg-users mailing list
osg-users@lists.openscenegraph.org
http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.org

Reply via email to