Hello Robert, no no I don't have a question. SEPARATE_WINDOW is misspelt in osg::Camera. I had use that and the compiler said something like "SEPARATE_WINDOW is not found" because in osg it is misspelt --> SEPERATE_WINDOW. Maybe it is not so important, but I want to let you know that. That's all. Additional I'm using osg-2.8.3.
Cheers Martin -------- Original-Nachricht -------- > Datum: Thu, 2 Dec 2010 11:58:39 +0000 > Von: Robert Osfield <[email protected]> > An: OpenSceneGraph Users <[email protected]> > Betreff: Re: [osg-users] SEPERATE_WINDOW is that correct? > Hi Martin, > > 2010/12/2 "Martin Großer" <[email protected]>: > > a little question or hint about the expression SEPERATE_WINDOW in the > osg::Camera. It is not so important, but I guess SEPARATE_WINDOW would be > correct. I have noticed that and I thought I post it here. > > I can't work out what your question is... > > SEPARATE_WINDOW is useful for debugging render to texture techniques, > instead of using an FBO or a pbuffer it hints to the OSG to create a > separate GraphicsWindow that is rendered to and then a copy is done to > the attach texture/image. > > Robert. > _______________________________________________ > osg-users mailing list > [email protected] > http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.org -- GRATIS! Movie-FLAT mit über 300 Videos. Jetzt freischalten unter http://portal.gmx.net/de/go/maxdome _______________________________________________ osg-users mailing list [email protected] http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.org

