I'd use a pixel shader for the effects. Pass in the texture that represents the 
snow overlay and have the shader scale the alpha up and down as it accumulates.

Rain would be handled the same way but you'd have to come up with a way to make 
the water droplets move around on the screen. That should be possible in the 
shader as well.


Thank you!

Cheers,
Steven

------------------
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http://forum.openscenegraph.org/viewtopic.php?p=34455#34455





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