Thanks Steven .. good hint!

-Nick


On Thu, Dec 2, 2010 at 11:56 PM, Steven Powers <[email protected]>wrote:

> I'd use a pixel shader for the effects. Pass in the texture that represents
> the snow overlay and have the shader scale the alpha up and down as it
> accumulates.
>
> Rain would be handled the same way but you'd have to come up with a way to
> make the water droplets move around on the screen. That should be possible
> in the shader as well.
>
>
> Thank you!
>
> Cheers,
> Steven
>
> ------------------
> Read this topic online here:
> http://forum.openscenegraph.org/viewtopic.php?p=34455#34455
>
>
>
>
>
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