Thanks Steven .. good hint! -Nick
On Thu, Dec 2, 2010 at 11:56 PM, Steven Powers <[email protected]>wrote: > I'd use a pixel shader for the effects. Pass in the texture that represents > the snow overlay and have the shader scale the alpha up and down as it > accumulates. > > Rain would be handled the same way but you'd have to come up with a way to > make the water droplets move around on the screen. That should be possible > in the shader as well. > > > Thank you! > > Cheers, > Steven > > ------------------ > Read this topic online here: > http://forum.openscenegraph.org/viewtopic.php?p=34455#34455 > > > > > > _______________________________________________ > osg-users mailing list > [email protected] > http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.org >
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