Well, I have done some thorough googling on the matter, and it is a general problem in dll-vs-atexit-static variables problem.
So it is most probably not a bug in OpenThreads. Lets close that issue. Each dll has its own "order of destruction" for static variables, combine that with that each dll-has its own order of execution of atexit() it becomes a problem. Smack the condition-locks that windows use internally for loading dll, which by the way are handled as static variables, you have a mess. Lights down, thanks for the attention :-) /A On Fri, Dec 3, 2010 at 12:59 PM, Robert Osfield <[email protected]>wrote: > Hi Anders, > > I'm pretty sure is not a threading issue / bug in OpenThreads, I > believe it's an issue of proper management of the destruction order of > objects/implementations. When you use singletons you have to be > particularly careful if you are relying upon automatic clean up > provided by the static object destruction. > > One way you could handle the issue of implementations provided by > dll's being unloaded prior to your singleton destructing is for the > dll to have a static varaible that on the dll's unloaded/destruction > will call the singleton to remove/clean up itself and instances of > threads it provides correctly. If when the singleton gets destructed > and their are still threads there that need destructing it can do so. > > To do it I think you'll probably need not just the Thread subclasses > in the plugin/library but also a statically created CleanUp class that > when it destructs it knows about which types of Threads are associated > with it and need cleaning up. One way to do this might be have this > helper class create and destroy the Threads that are associate with > that plugin/library, maintaining a local list of these Threads. The > singleton then wouldn't directly have the list of threds, just a list > of the help class. > > Robert. > _______________________________________________ > osg-users mailing list > [email protected] > http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.org > --
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