Hi, the same way you created your quad you can create many quads ( have a look at osggeometry example ) or quad strip. Then run osgUtil::SmoothingVisitor on your Geode to get nice normals. It should be enough for what you want to do
-Nick On Wed, Dec 8, 2010 at 4:35 AM, Alden Peterson <[email protected]>wrote: > Hi, > > What I am trying to do is draw a large quad (purpose to use ground, using a > high res google earth jpg). I have been doing this by specifying the end > points of the square, and then putting the texture onto it. This works > fine. > > However this results in only one lighting condition being applied to the > entire square/ground. I would like to allow lighting to be variable across > the surface - ie if I have a spotlight on the surface, the entire ground > will light up in the same color instead of having a gradient across it (as > if the ground was subdivided into many polygons with their own lighting > calculations). > > It would seem there would be an easy way to get OSG to do this - but I do > not know it. > > Any advice in this regard would be greatly appreciated! > > Thank you! > > Cheers, > Alden > > ------------------ > Read this topic online here: > http://forum.openscenegraph.org/viewtopic.php?p=34596#34596 > > > > > > _______________________________________________ > osg-users mailing list > [email protected] > http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.org >
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