Hi, What I am trying to do is draw a large quad (purpose to use ground, using a high res google earth jpg). I have been doing this by specifying the end points of the square, and then putting the texture onto it. This works fine.
However this results in only one lighting condition being applied to the entire square/ground. I would like to allow lighting to be variable across the surface - ie if I have a spotlight on the surface, the entire ground will light up in the same color instead of having a gradient across it (as if the ground was subdivided into many polygons with their own lighting calculations). It would seem there would be an easy way to get OSG to do this - but I do not know it. Any advice in this regard would be greatly appreciated! Thank you! Cheers, Alden ------------------ Read this topic online here: http://forum.openscenegraph.org/viewtopic.php?p=34596#34596 _______________________________________________ osg-users mailing list [email protected] http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.org

