Hi,

What I am trying to do is draw a large quad (purpose to use ground, using a 
high res google earth jpg).  I have been doing this by specifying the end 
points of the square, and then putting the texture onto it.  This works fine.

However this results in only one lighting condition being applied to the entire 
square/ground.  I would like to allow lighting to be variable across the 
surface - ie if I have a spotlight on the surface, the entire ground will light 
up in the same color instead of having a gradient across it (as if the ground 
was subdivided into many polygons with their own lighting calculations).

It would seem there would be an easy way to get OSG to do this - but I do not 
know it.

Any advice in this regard would be greatly appreciated!

Thank you!

Cheers,
Alden

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http://forum.openscenegraph.org/viewtopic.php?p=34596#34596





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