Hi Mohammad, A OpenGL stack overflow would be something like the matrix stack overflowing. The OSG by itself doesn't use OpenGL stacks a great deal so won't find my OSG apps that will ever bring up this error. My guess is that FreeVR must be using the stack which in combination with the OSG overflows. I know nothing about FreeVR or how you've integrated it with the OSG so really can't help you pinpoint exactly where the problem lies.
Robert. On Wed, Dec 8, 2010 at 7:54 AM, Mohammad Reza Shakouri <[email protected]> wrote: > Hi, > > I wrote and application which integrates freeVr and osgViewer, now everything > seems to be working very good. but still i get this error when I compile my > code. > > Warning: detected OpenGL error 'stack overflow' after RenderBin::draw(,) > > I tried search the Internet but I could not find what seems to be the problem. > > Does anyone know about this ? > > Thank you! > > Cheers, > Mohammad Reza Shakouri > > ------------------ > Read this topic online here: > http://forum.openscenegraph.org/viewtopic.php?p=34604#34604 > > > > > > _______________________________________________ > osg-users mailing list > [email protected] > http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.org > _______________________________________________ osg-users mailing list [email protected] http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.org

