robertosfield wrote:
> Hi Mohammad,
> 
> A OpenGL stack overflow would be something like the matrix stack
> overflowing.  The OSG by itself doesn't use OpenGL stacks a great deal
> so won't find my OSG apps that will ever bring up this error.  My
> guess is that FreeVR must be using the stack which in combination with
> the OSG overflows.  I know nothing about FreeVR or how you've
> integrated it with the OSG so really can't help you pinpoint exactly
> where the problem lies.
> 
> Robert.
> 
> On Wed, Dec 8, 2010 at 7:54 AM, Mohammad Reza Shakouri <> wrote:
> 
> > Hi,
> > 
> > I wrote and application which integrates freeVr and osgViewer, now 
> > everything seems to be working very good. but still i get this error when I 
> > compile my code.
> > 
> > Warning: detected OpenGL error 'stack overflow' after RenderBin::draw(,)
> > 
> > I tried search the Internet but I could not find what seems to be the 
> > problem.
> > 
> > Does anyone know about this ?
> > 
> > Thank you!
> > 
> > Cheers,
> > Mohammad Reza Shakouri
> > 
> > ------------------
> > Read this topic online here:
> > http://forum.openscenegraph.org/viewtopic.php?p=34604#34604
> > 
> > 
> > 
> > 
> > 
> > _______________________________________________
> > osg-users mailing list
> > 
> > http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.org
> > 
> > 
> _______________________________________________
> osg-users mailing list
> 
> http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.org
> 
>  ------------------
> Post generated by Mail2Forum


Greetings Robert! 
I used it with the VR Gove and some motion cubes for a half-baked home brew 
motion capture of the arm and hand. If I recall, I remember that I used 
performer because the examples where also done using performer. For what I was 
doing at the time, it was good enough! 

The author says that it's compatible with OSG, but I have yet to see any 
examples for this, though some are planned. It’s been some time, so I assume 
that they are issues with that effort!  For right now, it works on OpenGL level 
and Performer! If anyone else has made any progress, I would like to know!

------------------------
D Glenn (a.k.a David Glenn) - Join the Navy and See the World ... from your 
Desk!

------------------
Read this topic online here:
http://forum.openscenegraph.org/viewtopic.php?p=34673#34673





_______________________________________________
osg-users mailing list
[email protected]
http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.org

Reply via email to