Hi,

I tried to compile OSG withGL3 on windows and VS 2008 fo testing purposes.

I disabled the other GL options as describte in an other thread.

VS failed to compile in Matrix_implementation.cpp:

Code:

 if (fabs(length2) <= std::numeric_limits<double>::min())
 ...




The error output is about the min macro and invalid token right to '::' (line 
70+)

Does anyone know what this error could be about? Has anyone used GL3 
successfully on a windows machine?

Thank you!

Cheers,
Torben

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http://forum.openscenegraph.org/viewtopic.php?p=34789#34789





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