On 12/15/2010 2:25 AM, Torben Dannhauer wrote:
@Paul: You seem to have a running GL3 OSG. Is your OS windows? If yes, what ist 
build environment?

Yes, it was on Windows, which, of course, only support GL 1.1 native.

When I had this working, I was using gl3.h only for function prototype definitions, then filling in the necessary function pointers. As a result, there were no undefined symbols.

--
  -Paul Martz      Skew Matrix Software
                   http://www.skew-matrix.com/
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