On 12/15/2010 2:25 AM, Torben Dannhauer wrote:
@Paul: You seem to have a running GL3 OSG. Is your OS windows? If yes, what ist
build environment?
Yes, it was on Windows, which, of course, only support GL 1.1 native.
When I had this working, I was using gl3.h only for function prototype
definitions, then filling in the necessary function pointers. As a result, there
were no undefined symbols.
--
-Paul Martz Skew Matrix Software
http://www.skew-matrix.com/
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