Hi, I'm trying to make efficient fluid simulation with osg I've just found this page : http://www.mail-archive.com//msg05568.html
It look pretty great as my 1 camera per slice code is very CPU time consuming. I develop a geometry shader that change gl_layer value per primitive. It work so i change my texture my texture attachement to camera's FBO as follow: Code: for(int i=0;i<_depth;i++){ //one cam per slice _cameras[i]->attach( osg::Camera::COLOR_BUFFER,tex,0,i,false); } to for(int i=0;i<1;i++){ //one overalll camera _cameras[0]->attach( osg::Camera::COLOR_BUFFER,tex,0,osg::Camera::FACE_CONTROLLED_BY_GEOMETRY_SHADER); } But this change make a crash: Code: RenderStage::runCameraSetUp(), FBO setup failed, FBO status= 0x8da8 Any idea? Thank you! Cheers, Julien[/code] ------------------ Read this topic online here: http://forum.openscenegraph.org/viewtopic.php?p=34962#34962 _______________________________________________ osg-users mailing list osg-users@lists.openscenegraph.org http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.org