Hi, I'm writing an app that essentially needs to 'cut' some geometry and its textures from a scene, to create a new model. Currently I'm using a PolytopeIntersector to find the faces I'm interested in.
The next step is that I need to clip those faces to the boundaries of the Polytope I used to find the intersection. I also need to add some vertices to some of the faces to slightly change the shape. I've been looking at some libraries for geometry operations. I want to preserve the texture mapping if I divide the faces up, and I haven't found a library that I can use to divide the faces and preserve the texture mapping (creating new texture coordinates for the new verts). What I'm wondering is if there is something in OSG already I should be looking at as an example of this type of problem, or if anyone has any hints as to the best way to approach this. I sometimes find myself going down a path to solve a problem the hard way in OSG, then later I find out there's some existing feature I should have used to make life easier. Any tips are very much appreciated! Thanks, Kevin ------------------ Read this topic online here: http://forum.openscenegraph.org/viewtopic.php?p=34975#34975 _______________________________________________ osg-users mailing list osg-users@lists.openscenegraph.org http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.org