Hi Sean,

On Tue, Dec 21, 2010 at 5:40 AM, Sean Spicer > While digging, it looks
like there are several ways to optimize vertex
> arrays for the caches on various GPUs...have you looked at all at
> this?  Are there any reasonable rules-of-thumb for organizing the
> vertex arrays such that they make efficient use of the vertex cache
> across a wide swath of commodity hardware?  Both NVIDIA and ATI have
> published advice on the topic.

Tim Moore implemented several utility classes for osgUtil that you can
use to optimize meshes for caching, see
include/osgUtil/MeshOptimizers.  The new osganalysis example has some
code that illustrates there use.

Robert.
_______________________________________________
osg-users mailing list
[email protected]
http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.org

Reply via email to