Hi Sean, On Tue, Dec 21, 2010 at 5:40 AM, Sean Spicer > While digging, it looks like there are several ways to optimize vertex > arrays for the caches on various GPUs...have you looked at all at > this? Are there any reasonable rules-of-thumb for organizing the > vertex arrays such that they make efficient use of the vertex cache > across a wide swath of commodity hardware? Both NVIDIA and ATI have > published advice on the topic.
Tim Moore implemented several utility classes for osgUtil that you can use to optimize meshes for caching, see include/osgUtil/MeshOptimizers. The new osganalysis example has some code that illustrates there use. Robert. _______________________________________________ osg-users mailing list [email protected] http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.org

