Thanks Robert, will do. Happy Holidays! _________________________________________________________ Sean Spicer Aqumin (www.aqumin.com) Office....+1.713.781.2121 Mobile...+1.713.447.2706 Fax.......+1.713.781.2123
On Tue, Dec 21, 2010 at 2:53 AM, Robert Osfield <robert.osfi...@gmail.com> wrote: > Hi Sean, > > On Tue, Dec 21, 2010 at 5:40 AM, Sean Spicer > While digging, it looks > like there are several ways to optimize vertex >> arrays for the caches on various GPUs...have you looked at all at >> this? Are there any reasonable rules-of-thumb for organizing the >> vertex arrays such that they make efficient use of the vertex cache >> across a wide swath of commodity hardware? Both NVIDIA and ATI have >> published advice on the topic. > > Tim Moore implemented several utility classes for osgUtil that you can > use to optimize meshes for caching, see > include/osgUtil/MeshOptimizers. The new osganalysis example has some > code that illustrates there use. > > Robert. > _______________________________________________ > osg-users mailing list > osg-users@lists.openscenegraph.org > http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.org > _______________________________________________ osg-users mailing list osg-users@lists.openscenegraph.org http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.org