Thanks Robert, will do.

Happy Holidays!
_________________________________________________________
Sean Spicer
Aqumin (www.aqumin.com)
Office....+1.713.781.2121
Mobile...+1.713.447.2706
Fax.......+1.713.781.2123



On Tue, Dec 21, 2010 at 2:53 AM, Robert Osfield
<robert.osfi...@gmail.com> wrote:
> Hi Sean,
>
> On Tue, Dec 21, 2010 at 5:40 AM, Sean Spicer > While digging, it looks
> like there are several ways to optimize vertex
>> arrays for the caches on various GPUs...have you looked at all at
>> this?  Are there any reasonable rules-of-thumb for organizing the
>> vertex arrays such that they make efficient use of the vertex cache
>> across a wide swath of commodity hardware?  Both NVIDIA and ATI have
>> published advice on the topic.
>
> Tim Moore implemented several utility classes for osgUtil that you can
> use to optimize meshes for caching, see
> include/osgUtil/MeshOptimizers.  The new osganalysis example has some
> code that illustrates there use.
>
> Robert.
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>
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