Hi,

I am using TRANSPARENT BIN. Code:

Code:
stateset->setRenderingHint(osg::StateSet::TRANSPARENT_BIN);


I set a breakpoint in RenderBin constructor and destructor to see the 
allocation and deallocation.

I ask: Why does this cause RenderBin to be allocated and deallocated every 
frame? This does not happen with default bin.

Thank you!

Cheers,
Maximillian

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http://forum.openscenegraph.org/viewtopic.php?p=35041#35041





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