Hi, I am using TRANSPARENT BIN. Code:
Code: stateset->setRenderingHint(osg::StateSet::TRANSPARENT_BIN); I set a breakpoint in RenderBin constructor and destructor to see the allocation and deallocation. I ask: Why does this cause RenderBin to be allocated and deallocated every frame? This does not happen with default bin. Thank you! Cheers, Maximillian ------------------ Read this topic online here: http://forum.openscenegraph.org/viewtopic.php?p=35041#35041 _______________________________________________ osg-users mailing list [email protected] http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.org

