robertosfield wrote: > Hi Andrew, > > I wouldn't recommend creating a single osg::Geometry with millions of > vertices/primitives, while in theory it should work, even if it does > it's likely to perform poorly as the GL driver won't be able to just > render the data directly - it'll need to stream it in chunks. >
Hi Robert, When trying to fix this, I modified OSG and "chunked" up the calls to glDrawElements inside PrimitiveSet.cpp to be GL_MAX_ELEMENTS_INDICES in size. Anything wrong with this approach? This would mean the OSG user need not be concerned about whether they are using 'too many' vertices/primitives. ------------------ Read this topic online here: http://forum.openscenegraph.org/viewtopic.php?p=35157#35157 _______________________________________________ osg-users mailing list [email protected] http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.org

