Hi, You can try to tweak your camera projection near and far plane (near plane must be as far as possible, far plane - as close as possible), use 32bit depth buffer. There is not that much u can do if u have large scene with some objects really close to camera. U can try split your scene in several parts based on depth and render with different projections. Also u can try to use linear depth buffer with fragment shaders.
Cheers, Sergey ------------------ Read this topic online here: http://forum.openscenegraph.org/viewtopic.php?p=35215#35215 _______________________________________________ osg-users mailing list [email protected] http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.org

