Hi,
You can try to tweak your camera projection near and far plane (near plane must 
be as far as possible, far plane - as close as possible), use 32bit depth 
buffer. There is not that much u can do if u have large scene with some objects 
really close to camera. U can try split your scene in several parts based on 
depth and render with different projections. Also u can try to use linear depth 
buffer with fragment shaders.

Cheers,
Sergey

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http://forum.openscenegraph.org/viewtopic.php?p=35215#35215





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