This sounds like it is simply a Z-buffer issue and is well known

Basically OpenGL simply does not know which pixel from your terrain or
airport to draw and this changes every time you move or change your
orientation.


See http://www.sjbaker.org/steve/omniv/love_your_z_buffer.html for why
OpenGL if having issue, use the calculator on the page to see depth
separation 

The are many ways to help alleviate  this type of OpenGL artifact ,
searching the net should provide you with several ways to make this less of
an issue



____________________________________________________________________________
__
Gordon Tomlinson 

www.photographybyGordon.com
www.gordontomlinson.com 
www.vis-sim.com 

"Self defence is not a function of learning tricksĀ  but is a function of how

quickly and intensely one can arouse one's instinct for survival" 
-Master Tambo Tetsura 

-----Original Message-----
From: [email protected]
[mailto:[email protected]] On Behalf Of issam
boughanmi
Sent: Thursday, December 30, 2010 8:20 AM
To: [email protected]
Subject: Re: [osg-users] flickerring and aliasing effects

Hi Sergey

and thanks for these informations

as i said before i don't have any object close to the camera

just a big runway above a pagedlod terrain with only few units

but i will test all your recommendations and keep you informed


Issam

------------------
Read this topic online here:
http://forum.openscenegraph.org/viewtopic.php?p=35228#35228





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