This sounds like it is simply a Z-buffer issue and is well known Basically OpenGL simply does not know which pixel from your terrain or airport to draw and this changes every time you move or change your orientation.
See http://www.sjbaker.org/steve/omniv/love_your_z_buffer.html for why OpenGL if having issue, use the calculator on the page to see depth separation The are many ways to help alleviate this type of OpenGL artifact , searching the net should provide you with several ways to make this less of an issue ____________________________________________________________________________ __ Gordon Tomlinson www.photographybyGordon.com www.gordontomlinson.com www.vis-sim.com "Self defence is not a function of learning tricksĀ but is a function of how quickly and intensely one can arouse one's instinct for survival" -Master Tambo Tetsura -----Original Message----- From: [email protected] [mailto:[email protected]] On Behalf Of issam boughanmi Sent: Thursday, December 30, 2010 8:20 AM To: [email protected] Subject: Re: [osg-users] flickerring and aliasing effects Hi Sergey and thanks for these informations as i said before i don't have any object close to the camera just a big runway above a pagedlod terrain with only few units but i will test all your recommendations and keep you informed Issam ------------------ Read this topic online here: http://forum.openscenegraph.org/viewtopic.php?p=35228#35228 _______________________________________________ osg-users mailing list [email protected] http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.org _______________________________________________ osg-users mailing list [email protected] http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.org

