Thank you Stephan, I'll try your suggestions. By the way, is the current git repository ( https://github.com/stmh/osg/tree/iphone) supposed to work without any change? If so I'll try that.
Cheers. Alessandro On Thu, Dec 30, 2010 at 11:59 AM, Stephan Maximilian Huber < [email protected]> wrote: > Hi, > > ios-support is still in its early stages (expecially the cmake-support). > If you are building for the device, try to remove > "-mmacosx-version-min=10.x" from your CMAKE_CXX_FLAGS inside of CMake. > > If that doesn't work, clear the CMAKE_OSX_DEPLOYMENT_TARGET-var and try > rebuilding. (There's still a bug in cmake regarding the > -mmacosx-version-min-issue) > > The cmake-script for osgiphoneviewer is still buggy/unfinished and does > not work out of the box, you'll have to tweak the settings from inside > xcode. > > I am currently preparing a small xcode-project as a simple starter-kit. > > HTH, > Stephan > > > Am 29.12.10 18:36, schrieb Alessandro Terenzi: > > I'm trying to build OSG 2.9.10 (I've just downloaded the current zip from > > the website) but I cannot manage to compile osgViewerIPhone and its > > dependencies. Maybe I'm doing something wrong with cmake...what settings > > have to be modified in order to be able to build OSG for iOS? > > > > Or perhaps the zip I've downloaded is not updated and building for iOS > > doesn't work? > > > > For instance I'm getting several errors like this one: > > > > OpenSceneGraph-2.9.10/src/OpenThreads/pthreads/PThread.c++:1: error: > > -mmacosx-version-min not allowed with -miphoneos-version-min > > _______________________________________________ > osg-users mailing list > [email protected] > http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.org >
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