On 1/4/2011 10:35 AM, George Bekos wrote:
Hello and happy new year!
Sorry for the late response.
What I am doing is explained in my last post there:
http://forum.openscenegraph.org/viewtopic.php?t=7296
I use cameras because of their culling mask. This way I can control which
geometry (under the camera node) should be drawn. Is there any other better way
to do this? Thanks you very much!
Why do you need a camera in the scene graph for this? Why not use the top-level
viewer camera?
-Paul
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