Hi Issam, There is really much we can add with so little information. You app crashes at a LOD::setRange method really isn't enough to go on. What you'll need to do use the debugger to get a full stack trace and then start looking at the values passed into the LOD::setRange method - they will almost certainly be invalid, or that that the LOD object itself is invalid. Why this might is something you'll need to debug, no-one else can do this for you as we don't have your application or data to test against.
Robert. On Sun, Dec 26, 2010 at 7:34 AM, issam boughanmi <[email protected]> wrote: > Hi, > using delta3d 2.4 +osg 2.8.2 > > > i have a pagedlod terrain built with vpb 0.9.10 (i think) and some other > objects in my scene > > i have a crash in my application > > after switching to the debug mode the crash occur in this line > > > Code: > > > void LOD::setRange(unsigned int childNo, float min,float max) > { > if (childNo>=_rangeList.size()) > _rangeList.resize(childNo+1,MinMaxPair(min,min)); > _rangeList[childNo].first=min; > _rangeList[childNo].second=max; > } > > > of the lod.cpp file > > this happen when i load the pagedlod terrain > > what this mean ? > > before my application was unstable and i had crash sometime but now i have > the crash every application load > > any help is welcome > > ------------------ > Read this topic online here: > http://forum.openscenegraph.org/viewtopic.php?p=35167#35167 > > > > > > _______________________________________________ > osg-users mailing list > [email protected] > http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.org > _______________________________________________ osg-users mailing list [email protected] http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.org

