Hi Oliver,

There isn't much the osgUtil intersection code can do about temporary
data as created by ShapeDrawable.  ShapeDrawable is really just meant
for very simply usage, such as quick a dirty debugging, I don't
recommend it's general usage.

Robert.

On Tue, Jan 4, 2011 at 1:52 PM, Oliver Neumann <[email protected]> wrote:
> Hi,
>
> I am trying to get uv coordinates and color of a point I found using the 
> LineSegmentIntersector. My problem is that the found intersection has no 
> indexList so I cannot use the code used in osgmovie.
>
> This short code example should boil down to the point:
>
>
> Code:
>
> osg::Box* b = new osg::Box( osg::Vec3d(0,0,0), 1.0f);
>                        osg::Geode* g = new osg::Geode();
>                        g->addDrawable( new osg::ShapeDrawable( b ) );
>                        osg::ref_ptr< osgUtil::LineSegmentIntersector> lineSeg 
> = new osgUtil::LineSegmentIntersector(osg::Vec3d(0,-2,0), osg::Vec3d(0,0,0));
>                        osgUtil::IntersectionVisitor 
> findIntersections(lineSeg.get());
>                        g->accept(findIntersections);
>                        osgUtil::LineSegmentIntersector::Intersection currHit 
> = lineSeg->getFirstIntersection();
>                        osg::Vec3d intersecPnt = 
> currHit.getWorldIntersectPoint();
>                        int vecArraySize = currHit.indexList.size();
>                        int vecRatioSize =  currHit.ratioList.size();
>
>
>
>
> intersecPnt is correctly found, but vecArraySize and vecRatioSize is zero.
>
> I read through some layers of osg code and it seems my proble is the 
> treatVertexDataAsTemporary variable. It prevents at the end of 
> TriangleIntersector::operator () (part of LineSegmentIntersectorUtils in 
> linesegmentintersector.cpp) that the found three vertices used to compute the 
> intersection are inserted into the result as they are "temporary".
>
> How do I get the correct uv coordinates in such a situation or how do I force 
> the inclusion of the needed vertices?
>
> Cheers,
> Oliver
>
> ------------------
> Read this topic online here:
> http://forum.openscenegraph.org/viewtopic.php?p=35293#35293
>
>
>
>
>
> _______________________________________________
> osg-users mailing list
> [email protected]
> http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.org
>
_______________________________________________
osg-users mailing list
[email protected]
http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.org

Reply via email to