Hi guys (and girls ;))

This afternoon I tried to write code that calls ShapeDrawable::setColor() twice 
in a row (the actual way things are written is that I have a default color for 
my ShapeDrawable that I overwrite if a test is true, hence the 2 calls in a 
row).

These 2 calls in a row make my rendering loop become suddenly much longer. This 
only happens when the argument in the 2 calls are different (if the argument is 
the same the rendering speed keeps being fast).

Anyone has an idea of what is going on? I tried to have a look on the forum, 
googling or reading the doco but could not find anything obvious...

Thank you!

Cheers,
Antoine

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http://forum.openscenegraph.org/viewtopic.php?p=35411#35411





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