Hiya Ulrich, You are right, the slow down came from building the display lists twice.
I am a bit surprised to see a slow down when rebuilding 30 display lists for osg::Spheres though (that is 15 spheres built twice per update loop). This does not seem to be computationally heavy, does it? Could it be that osg::Spheres are so highly tesselated by default that they becomes costly to update? Cheers, Antoine ------------------ Read this topic online here: http://forum.openscenegraph.org/viewtopic.php?p=35472#35472 _______________________________________________ osg-users mailing list [email protected] http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.org

