Hiya Ulrich,

You are right, the slow down came from building the display lists twice.

I am a bit surprised to see a slow down when rebuilding 30 display lists for 
osg::Spheres though (that is 15 spheres built twice per update loop). This does 
not seem to be computationally heavy, does it? Could it be that osg::Spheres 
are so highly tesselated by default that they becomes costly to update?

Cheers,
Antoine

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