Hi,

thanks for the long reply :D 

i know about the examples that comes with the source code 
i really like using them .. as u said they are full of tips and tricks 

as u said .. i meant in general not in my specific problem but while developing 
my game this was a general complaint in my team and other teams .. we were 
about 16 team working with osg and all of us every now and then someone faces a 
problem and have no clue how to deal with it 

we at computer engineering department - cairo university - are self learners by 
nature .. and we spent alot of time choosing a good library to work with .. we 
found that osg is one of the best ... but u may agree with me that the 
documentation and the examples -even if there are plenty of them - they needs 
more organization ... i mean something like the really big index of java se 
see this link : http://download.oracle.com/javase/tutorial/reallybigindex.html

we really need some thing like that for the osg ... me and some of my friends 
are thinking of making a series of tutorials on the osg to help the coming 
generations ... and when we have time we will consider this for sure 

thanks for ur words .. and thanks for ur replies 

Cheers,
Islam Alaa El-Din

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http://forum.openscenegraph.org/viewtopic.php?p=35451#35451





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