On 01/09/2011 05:37 AM, Wojciech Lewandowski wrote:
Well... what you write sounds like you don't agree with me, because I
postulate that   that BIND_PER_PRIMITIVE should differ from
BIND_PER_PRIMITIVE_SET and BIND_PER_VERTEX. And yes I will say that again,
its possible to make faceted apperance with triangle strips in OpenGL. Thats
was my point in my first post and thats what this short example I posted was
doing. Btw good point about GL_TRIANGLES instead of GL_TRIANGLE ;-)

Ah, I wasn't considering the case of flat shading. I suppose that would make all the difference :-)

--"J"

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