On 01/09/2011 05:37 AM, Wojciech Lewandowski wrote:
Well... what you write sounds like you don't agree with me, because I postulate that that BIND_PER_PRIMITIVE should differ from BIND_PER_PRIMITIVE_SET and BIND_PER_VERTEX. And yes I will say that again, its possible to make faceted apperance with triangle strips in OpenGL. Thats was my point in my first post and thats what this short example I posted was doing. Btw good point about GL_TRIANGLES instead of GL_TRIANGLE ;-)
Ah, I wasn't considering the case of flat shading. I suppose that would make all the difference :-)
--"J" _______________________________________________ osg-users mailing list [email protected] http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.org

