Hi there, I am just being curious here but does anyone know why osg::Vec4 is storing double (it is a typedef of Vec4d) while osg::Vec3 is storing float (it is a typedef of Vec3f)? Is there a logic behind it that I did not perceive or is this only for historical reasons?
Thanks, Antoine. ------------------ Read this topic online here: http://forum.openscenegraph.org/viewtopic.php?p=35518#35518 _______________________________________________ osg-users mailing list osg-users@lists.openscenegraph.org http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.org