Hello Robert,

Thanks for your answer. I must admit I am ashamed I made you lose your precious 
time with this morning. My question was stupid and was about quaternions (not 
Vec4) which I believe are double.

Can I say quaternions are double because they are not handled by OpenGL 
directly and thus should take advantage of the full precision of the CPU?

My apologies for the initial ill-posed question...

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http://forum.openscenegraph.org/viewtopic.php?p=35520#35520





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