Hello Robert, Thanks for your answer. I must admit I am ashamed I made you lose your precious time with this morning. My question was stupid and was about quaternions (not Vec4) which I believe are double.
Can I say quaternions are double because they are not handled by OpenGL directly and thus should take advantage of the full precision of the CPU? My apologies for the initial ill-posed question... ------------------ Read this topic online here: http://forum.openscenegraph.org/viewtopic.php?p=35520#35520 _______________________________________________ osg-users mailing list [email protected] http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.org

