Now I understand! That makes perfect sense to me now. I tried calling GraphicContext::setClearMask(GL_COLOR_BUFFER_BIT) in my app and now it works as expected.
Thanks... your the best. Guy ------------------ Read this topic online here: http://forum.openscenegraph.org/viewtopic.php?p=35663#35663 _______________________________________________ osg-users mailing list osg-users@lists.openscenegraph.org http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.org